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Gaming the Past: Archaeology, Video Games, and the Classroom

Can video games (like Assassin’s Creed: Odyssey) be used in a classroom setting as 3D reconstruction of the past when several aspects of these games are incorrect and archaeological accuracy is always secondary to fun gameplay? These and more issues of so-called “archaeogaming” will be discussed.

Sandford Fleming Building AP1105, 10 King’s College Road, University of Toronto
Reception to follow in the Anthropology Building, 19 Russell Street, AP 140

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February 25

The Late Antique “Church Wreck” and Beyond: Millennia of Maritime Heritage at Marzamemi, Sicily